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    Time Manipulation in Unity – Level Creation

    Jul 18, 2016 Alexander Grishanin ,  Stas Korotaev design process lintrix unity

    This is a series of articles on a particular feature that spawned a lot of value and proved to be a good move. I’m talking about the ability of time manipulation. Sadly it is only possible inside the game but we’ll still talk about it. We will use the game we are currently working on as an example. Lintrix is a …

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