When you are at home all the time, the days seem to just blur together, so I thought it would be great to participate in a game jam with someone. Initially planned to do it in a team of three. Sadly others couldn’t make it, but I’ve still decided to participate. I’ll go over most of the decision process, design, but …
Read MoreWe wanted a way for the player to not get stuck while playing and here is how we tackled that problem… Articles: • Level Creation • Rewinding Time • Recorded Solutions • Testing Automation (coming soon) We think that simply letting the player skip levels would be a bad idea as the player won’t learn the techniques …
Read MoreIndie developers often wear a bunch of hats at the same time, so in this article, we will also be delving into the design and hope it will also be helpful Articles: Level Creation Rewinding Time Recorded Solutions Testing Automation (coming soon) While developing and playtesting our game we noticed that it required a …
Read MoreThis is a series of articles on a particular feature that spawned a lot of value and proved to be a good move. I’m talking about the ability of time manipulation. Sadly it is only possible inside the game but we’ll still talk about it. We will use the game we are currently working on as an example. Lintrix is a …
Read MoreI am currently working on a game called Lintrix and want to share its design process because I think it can help other with developing their games. But first a small premise explaining the game. Lintrix is an action-puzzle game where you defend by creating barriers between crystals. But one crystal can sustain only …
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