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  • Featured Image for `Making a Game Jam Game During Self-Isolation`

    Making a Game Jam Game During Self-Isolation

    Jun 26, 2020 Stas Korotaev design process game jam unity

    When you are at home all the time, the days seem to just blur together, so I thought it would be great to participate in a game jam with someone. Initially planned to do it in a team of three. Sadly others couldn’t make it, but I’ve still decided to participate.

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  • Featured Image for `Time Manipulation in Unity – Recorded Solutions`

    Time Manipulation in Unity – Recorded Solutions

    May 11, 2018 Alexander Grishanin ,  Stas Korotaev design process lintrix unity

    We wanted a way for the player to not get stuck while playing and here is how we tackled that problem… Articles: • Level Creation • Rewinding Time • Recorded Solutions • Testing Automation (coming soon) We think that simply letting the player skip levels would be a bad idea as the player won’t learn the techniques …

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  • Featured Image for `Time Manipulation in Unity – Rewinding Time`

    Time Manipulation in Unity – Rewinding Time

    Sep 5, 2016 Alexander Grishanin ,  Stas Korotaev design process lintrix unity

    Indie developers often wear a bunch of hats at the same time, so in this article, we will also be delving into the design and hope it will also be helpful Articles: Level Creation Rewinding Time Recorded Solutions Testing Automation (coming soon) While developing and playtesting our game we noticed that it required a …

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  • Featured Image for `Time Manipulation in Unity – Level Creation`

    Time Manipulation in Unity – Level Creation

    Jul 18, 2016 Alexander Grishanin ,  Stas Korotaev design process lintrix unity

    This is a series of articles on a particular feature that spawned a lot of value and proved to be a good move. I’m talking about the ability of time manipulation. Sadly it is only possible inside the game but we’ll still talk about it. We will use the game we are currently working on as an example. Lintrix is a …

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  • Featured Image for `Iterative Design – Why Playtesting Matters`

    Iterative Design – Why Playtesting Matters

    Oct 27, 2015 Stas Korotaev design process lintrix

    I am currently working on a game called Lintrix and want to share its design process because I think it can help other with developing their games. But first a small premise explaining the game. Lintrix is an action-puzzle game where you defend by creating barriers between crystals. But one crystal can sustain only …

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  • Making a Game Jam Game During Self-Isolation
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