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  • Featured Image for `Time Manipulation in Unity – Recorded Solutions`

    Time Manipulation in Unity – Recorded Solutions

    May 11, 2018 Alexander Grishanin ,  Stas Korotaev design process lintrix unity

    We wanted a way for the player to not get stuck while playing and here is how we tackled that problem… Articles: • Level Creation • Rewinding Time • Recorded Solutions • Testing Automation (coming soon) We think that simply letting the player skip levels would be a bad idea as the player won’t learn the techniques …

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  • Featured Image for `Time Manipulation in Unity – Rewinding Time`

    Time Manipulation in Unity – Rewinding Time

    Sep 5, 2016 Alexander Grishanin ,  Stas Korotaev design process lintrix unity

    Indie developers often wear a bunch of hats at the same time, so in this article, we will also be delving into the design and hope it will also be helpful Articles: Level Creation Rewinding Time Recorded Solutions Testing Automation (coming soon) While developing and playtesting our game we noticed that it required a …

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  • Featured Image for `Time Manipulation in Unity – Level Creation`

    Time Manipulation in Unity – Level Creation

    Jul 18, 2016 Alexander Grishanin ,  Stas Korotaev design process lintrix unity

    This is a series of articles on a particular feature that spawned a lot of value and proved to be a good move. I’m talking about the ability of time manipulation. Sadly it is only possible inside the game but we’ll still talk about it. We will use the game we are currently working on as an example. Lintrix is a …

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  • Featured Image for `Design Review – Rayman Fiesta Run – Map System`

    Design Review – Rayman Fiesta Run – Map System

    Nov 25, 2015 Stas Korotaev

    In the Design Review series, I try to take game systems apart and see what is great about them. And also come up with ideas about the not so great parts. For quite some time, we have been going through designing a map system for our game so I looked at some other games for inspiration and “Rayman Fiest Run” stands out …

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  • Featured Image for `Downwell – Design Review`

    Downwell – Design Review

    Nov 12, 2015 Stas Korotaev

    In the Design Review series, I try to take game systems apart and see what is great about them. And also come up with ideas about the not so great parts. Downwell is a rogue-like vertical scroller where you use your gunboots to kill enemies, collect gems and get to the bottom of the well. Note: This review will …

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  • Featured Image for `Coming up With Ideas for a Game Jam Game`

    Coming up With Ideas for a Game Jam Game

    Nov 4, 2015 Stas Korotaev game jam

    Coming up with ideas when you are on a tight schedule can be hard. But the thing is that you need to be able to complete it during the game jam and still have time for polish. In a lot of cases, it must fit the theme as well. Theme A lot of game jams have a rule that your game should fit into a theme that is revealed …

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  • Featured Image for `Iterative Design – Why Playtesting Matters`

    Iterative Design – Why Playtesting Matters

    Oct 27, 2015 Stas Korotaev design process lintrix

    I am currently working on a game called Lintrix and want to share its design process because I think it can help other with developing their games. But first a small premise explaining the game. Lintrix is an action-puzzle game where you defend by creating barriers between crystals. But one crystal can sustain only …

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  • Featured Image for `9 Reasons To Participate In a Game Jam`

    9 Reasons To Participate In a Game Jam

    Oct 18, 2015 Stas Korotaev game jam

    Game Jam is an awesome opportunity to improve your skills and even more. Here I wanted to show some of the reasons to participate in a game jam yourself.

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  • Featured Image for `What is a Game Jam`

    What is a Game Jam

    Oct 18, 2015 Stas Korotaev game jam

    I want to write a series of posts on a topic of game jams helping to make better games in this short amount of time that game jam gives you. But let us start from the beginning.

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