In the Design Review series, I try to take game systems apart and see what is great about them. And also come up with ideas about the not so great parts. For quite some time, we have been going through designing a map system for our game so I looked at some other games for inspiration and “Rayman Fiest Run” stands out …
Read MoreIn the Design Review series, I try to take game systems apart and see what is great about them. And also come up with ideas about the not so great parts. Downwell is a rogue-like vertical scroller where you use your gunboots to kill enemies, collect gems and get to the bottom of the well. Note: This review will …
Read MoreComing up with ideas when you are on a tight schedule can be hard. But the thing is that you need to be able to complete it during the game jam and still have time for polish. In a lot of cases, it must fit the theme as well. Theme A lot of game jams have a rule that your game should fit into a theme that is revealed …
Read MoreI am currently working on a game called Lintrix and want to share its design process because I think it can help other with developing their games. But first a small premise explaining the game. Lintrix is an action-puzzle game where you defend by creating barriers between crystals. But one crystal can sustain only …
Read MoreGame Jam is an awesome opportunity to improve your skills and even more. Here I wanted to show some of the reasons to participate in a game jam yourself.
Read MoreI want to write a series of posts on a topic of game jams helping to make better games in this short amount of time that game jam gives you. But let us start from the beginning.
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