In the previous post I’ve covered the essentials of Unit Testing and NUnit in Unity and now let’s get into things that can help speed up and improve the process.
I’ll go over useful attributes and asserts, naming conventions, and how to run tests from the IDE and the command line.Read More
But first, let’s cover the common …
Unit Tests are a way to be more sure of the changes you are making, a way to reduce the number of defects, catch errors as soon as possible and Unity provides Unit Testing support out of the box. For a long time is was named Test Runner, but starting with Unity 2019.2 it is a separate package and has a new name – …Read More
We wanted a way for the player to not get stuck while playing and here is how we tackled that problem… Articles: • Level Creation • Rewinding Time • Recorded Solutions • Testing Automation (coming soon) We think that simply letting the player skip levels would be a bad idea as the player won’t learn the techniques …Read More
Indie developers often wear a bunch of hats at the same time, so in this article, we will also be delving into the design and hope it will also be helpful Articles: Level Creation Rewinding Time Recorded Solutions Testing Automation (coming soon) While developing and playtesting our game we noticed that it required a …Read More
This is a series of articles on a particular feature that spawned a lot of value and proved to be a good move. I’m talking about the ability of time manipulation. Sadly it is only possible inside the game but we’ll still talk about it. We will use the game we are currently working on as an example. Lintrix is a …Read More