Asset Store Page | Support | Discord Table of Contents: Quick Start Dangerous and normal permissions Unity Auto-Request Permissions "Don’t ask again" Permission Groups Permission States Possible States Rationale Dialogs API PermissionManager class HG.Permission class Settings window General tab …
Read MoreLinker is a game made for Ludum Dare 30 where you connect Crystals of Light to create barriers and protect your memories. Some call it a tower defense, but mostly it is a puzzle game. After the great reception we got from the Ludum Dare community (we placed #35 in the overall category out of over 1000 participants …
Read MoreDesign Process is a series of posts where I try to explain the design decisions, programming tricks and also share some development stories that happened during the life of a project. Lintrix Lintrix is a challenging abstract action-puzzle with tower-defense elements. Why Playtesting Matters Level Creation Rewinding …
Read MoreUnity A collection of articles specifically on the Unity game engine. Unity Assembly Definition File Tutorial Unity Unit Testing Basics Tutorial (C#, NUnit) Unity Unit Testing Advanced Tutorial – CI, Patterns, IDE Support Time Manipulation A series of articles on how can you implement and use time manipulation in …
Read MoreIndie developers often wear a bunch of hats at the same time, so in this article, we will also be delving into the design and hope it will also be helpful Articles: Level Creation Rewinding Time Recorded Solutions Testing Automation (coming soon) While developing and playtesting our game we noticed that it required a …
Read MoreThis is a series of articles on a particular feature that spawned a lot of value and proved to be a good move. I’m talking about the ability of time manipulation. Sadly it is only possible inside the game but we’ll still talk about it. We will use the game we are currently working on as an example. Lintrix is a …
Read MoreIn the Design Review series, I try to take game systems apart and see what is great about them. And also come up with ideas about the not so great parts. For quite some time, we have been going through designing a map system for our game so I looked at some other games for inspiration and “Rayman Fiest Run” stands out …
Read MoreThis is a series of posts on the topic of game jams where I try to share my experience of participating in 15+ game jams from where to participate, how to come up with the idea to improve the design of your game. These tips can be helpful for your full games and not only game jam games. What is a Game Jam 9 Reasons To …
Read MoreIn the Design Review series, I try to take game systems apart and see what is great about them. And also come up with ideas about the not so great parts. Downwell is a rogue-like vertical scroller where you use your gunboots to kill enemies, collect gems and get to the bottom of the well. Note: This review will …
Read MoreThis is a series of posts where I try to take apart the games I play and learn about great design decisions that are made there. Also for the parts that I think are not so great I try to come up with ideas on how to improve, fix those issues. Digital Games Downwell (Steam, iOS) Rayman Fiesta Run (iOS, Android) From …
Read MoreComing up with ideas when you are on a tight schedule can be hard. But the thing is that you need to be able to complete it during the game jam and still have time for polish. In a lot of cases, it must fit the theme as well. Theme A lot of game jams have a rule that your game should fit into a theme that is revealed …
Read MorePlease write me an email: contact{at}letsmakeagame.net You can also find me on Twitter or Discord Small FAQ Can I reference your article or quote from it? That’s fair use, so yes absolutely. Please do, in fact. Can you play my indie game or student project game and give me feedback? Sure if you are ok with me posting a …
Read MoreI am currently working on a game called Lintrix and want to share its design process because I think it can help other with developing their games. But first a small premise explaining the game. Lintrix is an action-puzzle game where you defend by creating barriers between crystals. But one crystal can sustain only …
Read MoreGame Jam is an awesome opportunity to improve your skills and even more. Here I wanted to show some of the reasons to participate in a game jam yourself.
Read MoreI want to write a series of posts on a topic of game jams helping to make better games in this short amount of time that game jam gives you. But let us start from the beginning.
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